What is a GOAP Agent?
To Eat you need a precondition of HasFood.Find Food action sets the HasFood state to be true.When creating an agent, you need to first have a design. So let's choose a design. For simplicity sake, in this tutorial, we will assume the Agent already has a target and will omit it from the preconditions.
Agent: Soldier
Goals:
- `HurtTarget`
Actions:
- Shoot
- Preconditions: `InShootingRange`
- Effects: `HurtPlayer`
- GoTo
- Preconditions: `Not InShootingRange`
- Effects: `InShootingRange`
We will make a simple agent that follows a target and shoot it when it is within range.
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In a new scene, add a new GameObject, name it Agent Soldier and add a cube as a child.

Add a BasicAgent component and then add a HurtTarget goal.

Under the AgentSoldier GameObject